Curtain Call

Narrative Designer

(Unity- PC/Mac)

Help three college students survive young adult life.

A playthrough of Jodie’s 3rd date, which I was responsible for writing, editing, and implementing.

My Responsibilities

  • Collaborated with a team of 6 to create a 3-4 hour cozy/comedic visual novel in Unity about vulnerability and self-actualization
  • Drafted and implemented 2 long-form “Date” and 3 short-form “Conversation” scenarios for players
  • Created upwards of 40 different branching character responses per scenario based on player decisions

    Owned Scenarios

  • Billie’s final date
  • Jodie’s 3rd date
  • Billie’s TTRPG Conversation
  • Jodie’s Music Conversation
  • Jodie’s Breakup Conversation

    My Process

  • For dates, I started with the location first
  • Afterwards, I would draft the date as a simple outline before beginning to write in Yarn Spinner.
  • After my first draft, I iterated based on feedback from my teammates and playtesters.
  • Our goals while designing each scenario were to make the characters feel real and have players feel like their choices have value beyond just numeric outputs.

NEW MEDIA WRITING PRIZE 2022 SHORTLIST

MELBOURNE QUEER GAMES FESTIVAL 2022 SHORTLIST

Download On Steam Here!