Try Again

Narrative Designer

PLATFORMS: Unity- PC

Help a temp asset escape an unfinished game while avoiding the clutches of the game’s designer.

Full playthrough without commentary. (Credit: AlphaBetaGamer on YouTube)

Brief Description

  • An action platformer developed for the USC Games Advanced Game Project.
  • A dark satire of the “plight of the solo dev,” players uncover the story of a game designer struggling with masterpiece syndrome

    My Responsibilities

  • I wrote, edited, and finalized all scripted dialogue in screenplay format
  • Created over 50 lines of emergent dialogue (Barks)
  • While working with the narrative team, the director and I had final say on what was included in the final script
  • Helped give feedback and direction to our voice actors during VO recording sessions
  • In-engine, I worked to add subtitles that matched the pace of VO as each line played during gameplay

Expanded Responsbilities

  • Led narrative team of 3 in finalizing general narrative of game, including cutscenes and scripted gameplay lines
  • Conducted weekly team meetings alongside director and producers
  • Assigned tasks for all sprints and answered questions from teammates regarding narrative
  • Communicated game/level design and audio teams to ensure each discipline was aware of any and all narrative updates
  • Tested the build with project leads, ensuring 90+ lines of dialogue in 15-minute experience were properly paced with gameplay

My screenplay for the scene before the first major setpiece ingame.

Click here for the full TRY AGAIN script!

Examples of Barks for the "Designer" character, triggered on player death

Click here for the bark sheet for TRY AGAIN!

IGF 2024 “Best Student Game” Finalist

TRY AGAIN Final Trailer

Out Now On Steam!